Hello!
First, I think this game is pretty clever. The premise is hilarious, the roles are classic tropes but well executed, and the management game is solid. Sure, it's early access, there's placeholders and things to flesh out. But it's a great foundation, and the elements that have gotten more resources (e.g. Az'ea's romance arc) are also great.
The early game is pretty punishing - which is fine, because you start with a dilapidated manor and barely trained staff. This is fine! This means it feels better when you start to take off and things smooth out. I actually really appreciate how the goblin is actually worse at anything the maids can do.
I would suggest that the RNG should be tightened up. Praying to the gods gives 1-4 loyalty, but esp early on getting that 1 is punishing, and usually more consequential than getting a 4. Making it 2-3 would reduce the bad feels from a bad roll.
Similarly, the Horror spell, granting 3-12 Legitimacy. You could weight it (e.g. a 3d4 or 2d6 instead of straight RNG), but it would be clearer to players if the range was just reduced. It's currently 2 + (1-10), so (almost) halving the RNG would make it 4 + (1-6), for 5-10. Still a wide range of randomness, but eliminates those punishing low rolls.
Also False Life. I took one look at that spell and never used it, because I knew a 15%-20% roll would just piss me off.
I don't know the future plans, so I don't know whether any of this is going to be addressed in different ways later. I also don't know if this was a deliberate choice, to keep the low levels tenuous so that more steady bonuses (like repairing the Lobby) are more valued, or if it's in theme to make dark spellcasting unreliable. It was just an element that stood out to me that would make the game more enjoyable without (AFAIK) compromising anything important.
In any case, good show, loving it so far, thanks for making it!